![]() ![]() A chill game like DDI should have a chill title. MHM = "Ghost in the Golden Gardenia" Idk if it matches the vibe of the game, plus it gives away part of the mystery, but I really love the alliteration and assonance.ĬUR = "The Penvellyn Beast" On the surface it refers to a literal werewolf, but it also refers to the actual monster that is Jane.ĭOG = "Howls in the Forest" the original title is much more punchy but this captures the same vibes.ĭDI = "In the Mists of Snake Horse Harbor" Honestly I've always thought that "Danger on Deception Island" never really fit, there's not a whole lot of danger besides Nancy ignoring bike safety and food safety. Been playing it with Nancy Drew games and there's a few I've come up with that I like: One of my favorites brain games is renaming things without using any words from their old title (excluding prepositions/conjunctions/articles of course). ![]() Ooh! I've been thinking about this a lot recently! A reference to "haunting" or "ghost" would have worked better, but they had recently used "Haunting" and maybe they already had plans for "The Ghost of Thornton Hall". I also find "Shadow at the Water's Edge" to be awkward and not really fitting. It is very loosely based on the book "Captive Witness" (and I mean VERY loosely, the only common element is that it takes place in Europe), but the book was called that because there was a film with that name. Maybe because they had already planned on using "Captive Curse" and didn't want to have two curses so close together.Īnd speaking of which, I am not a fan of "Captive Curse", either, it also doesn't make much sense. I am not sure why they didn't use the name of the book that it is loosely based on, "The Curse of the Black Cat". It's super awkward and doesn't really convey what the game is about. I'm fine with most of the game names (I like the old school nostalgia of the formulaic "Mystery of the Adjective Noun"), but I really dislike the name "Warnings at Waverly Academy". ![]()
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